Polishing up my existing levels and getting them up to a presentable level, as well as finishing off the last bits of the underlying engine (as I have been doing for the last two years) will be an ongoing project that I'll pick at in between creating actual new levels - when I actually lay them out I'm fairly energized by how far the game's actually come since it was started, after continuous rewrites and reworks. Over the last couple of days I've been working on the progress-keeping and online submission feature...
(Try to ignore the mismatched colours. I don't think they've finished painting the place yet.)
The medal is something I've just added tonight - finally there's a point to the gems in a level, because finishing with over 100 of them will reward you with one of these. They don't add much to your progress score, but they're another objective nonetheless. Thankfully the model that I'd chosen (or rather, that grew entirely organically with very little input from me) worked out well here - where all levels start in one introduction frame, redirect to whatever level has been pointed at, and then come out at the summary screen with no need to know about the level that's been played apart from its name - because all that was needed was to check for the gem counter being over 100 on that single summary page. I was thinking of doing an elaborate minigame sequence that you'd have to go through after getting the hundred to actually be awarded anything, but honestly I have enough problems at the moment.
After that, there are four possible rewards you can get from each level (and you don't want to know the insane lookups that I have to do to work out which ones the player has got from any particular one), which can be new spells, keys, recipes, bottles that boost your maximum health or magic points, or synth items lying around. I honestly couldn't think of any icon to signify that last possibility, resulting in the odd orange diamond that you see up there, but at least it looks reasonable. And I'm actually not sure how well the faded versions of the items you haven't collected work - being colourblind, it's possible that they're a lot less subtle than I think.
If you've completed every possible objective on a level, collected all the rewards and completed it with over 100 gems once, you get a nice little tick on the right. The next step (for this whole section) is going to be making the score page on the site resemble all this, or at least get it presentable.