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David Newton

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Struggle Combo [Sep. 5th, 2016|12:25 am]
David Newton
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I had two dreams last night and they were both very stressful! I'm hoping that after a week with little sleep, it was just all the tension dissipating out of my system at once.

The first was about being at a hotel at a convention, except Whitney and her parents were there as well and I had to divide my time between the two groups. I kept losing where my room was - after going out of the main hotel part and into the convention centre rooms, I came back and I could never find where I was going among the identical corridors, as if the rooms were shifting around every time I left. Eventually I would find the reception desk and they would point me back in the right direction, but I kept forgetting things and having to go back... I was meant to deliver an album to someone in the Pictionary room and make it back in time for dinner at 7 with the family, but I think I ended up on a mountainside somewhere and then everything turned into Final Fantasy 6 after the end of the world and I don't even know any more.

The second - which might have led in from the first due to finding this in the game room or something - was a game that was something to do with Sonic and Zero Escape together, if you can believe it. In the context of the dream, this was the infamous ending puzzle to Sonic 06, even though nothing like this (or anything competently programmed at all) exists in the real game. After rushing through a space station with a countdown going, the last task was to decipher and input something called the Struggle Combo to prevent the space station exploding. The clue for it was this massive ring of symbols and colours that went through all the machinery in a big circular control room, and you could slide it around like a big horizontal wheel. Depending on the mode you had the game in, it had squares of colour that corresponded to the buttons on the Xbox controller, symbols that were meant to resemble the button letters but really didn't at all, and other things that I never worked out. After failing and restarting, you were given a time of five minutes to fly down from the vent you entered from and go back to the control room to start the process again.

The Struggle Combo was randomly generated for each player, and so there wasn't a solution available online, but people had written massive FAQs dedicated to how to work it out, including the types of symbols that could appear and how they related to each other. I never even came close.
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Comments:
[User Picture]From: canadanne
2016-09-06 05:49 pm (UTC)
I'm sure I've said it before, but I really do love your dreams. :D
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[User Picture]From: davidn
2016-09-06 11:23 pm (UTC)
Thanks :) I'm now thinking about how I could implement that massive codebreaking exercise into a real game...
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